Earlier this week, Activision announced that the Spyro Reignited Trilogy is to receive a day one patch upon launch consisting of the remaining stages for Spyro 2 and Ripto’s Rage respectively. With the Reignited Trilogy already having past its initial release date due to a delay meant to “hopefully” focus on keeping Spyro on one disc entirely, and with this most recent announcement about there being only a set number of stages from the latter two games being on the disc, where are we supposed to stand now on this remaster?
Now immediately for most people who have their PS4s and Xbox Ones always connected online anyway, this will make for a completely nonexistent issue, as most people can immediately download the patch and not have to deal with this issue entirely. However with this game seeing a release on November 13th, a mere week away from Black Friday and right around the corner from the holiday season, how will these omissions of the full package sit with the more casual crowd of consumers come December?
To first put into perspective, let’s look back at last year’s Crash Bandicoot: N-Sane Trilogy. When that released back on the PS4 with Xbox One and Switch ports to follow back in June of this year, each of Crash’s first three games fit nicely onto their respective systems with no need of an internet connection to download any missing levels from each of the actual games. It even fit entirely on the Nintendo Switch (plus the game’s “Lost Levels” which originally required download on PS4) which has had more system-intensive games in the past that tout requiring an internet connection and extra microSD storage to download extra files offline just to play. Reception for the game was rather positive and made relatively decent sales to boot.
In terms of Spyro’s remaster, like Crash before it, its getting an equal remake treatment with remodeled stages, characters, and even its voice dub. However there is one factor that the developer has alluded to with this day one patch but have not clearly stated, and that’s the scale of this remaster versus Crash’s. Looking back on the Playstation Store, the original PS1 Crash Bandicoot games have only a fraction of what the Spyro games had in terms of full game size on the PS3/PSP. For example, both games’ 3rd outings (Warped for Crash and Year of the Dragon for Spyro) rack up about 106mb for Warped, and 345mb for Year of the Dragon. That’s nearly triple the size of Warped in one title alone. Also factoring in terms of Spyro’s remaster is that since the levels and gameplay style is a little bit different from Crash’s, with the stages being more opened to explore, collect items, and dialogue to share with other characters, its easier to get a handle on exactly why Spyro’s remaster is already set to be a much bigger effort than Crash’s was.
Getting back on topic however, Activision has already had the Spyro Reignited Trilogy see its rather major delay this year in assumption of hopefully remedying this situation. But with this recent announcement of its Day 1 online patch to get the literal rest of the game, plus its launch date coming closer and closer, is this the most of what we can expect out of this release? Is Spyro Reignited Trilogy already doomed to be less than the sum of its parts? Time will only tell when we see exactly how much of this game constitutes as a full “trilogy”, when Spyro Reignited Trilogy releases November 13th.